Unreal:
Star Wars:
High Res:
Proxy:
Wonderland:
Second Texture Pass:
Optimized/Fixed Blaster Rifle:
High-Res WIP In Maya:
Proxy In Maya:
Week 1: Reference gathering, model proxy, start High-Res in Maya
Week 2: Bring model it into Z-Brush and get Game-Res
Week 3: UV Game-Res and Bake High-Res on Game-Res and Texture
Iray:
Model Reference:
Reference:
Blaster Rifle First Texture Pass
Queens Throne First Texture Pass
Perforce:
Arnold: