Unreal:
High-Res WIP In Maya:
Proxy In Maya:
Week 1: Reference gathering, model proxy, start High-Res in Maya
Week 2: Bring model it into Z-Brush and get Game-Res
Week 3: UV Game-Res and Bake High-Res on Game-Res and Texture
Week 1: Reference gathering, model proxy, light Unreal scene
Week 2: Model High-Res in Maya then bring it into Z-Brush
Week 3: Model Game-Res and UV Game-Res and Bake High-Res on Game-Res
Week 4: Texture model and fix lighting in Unreal
Week 1: Proxy
Week 2: Start High-Res in Maya
Week 3: Finish High-Res in Maya
Sculpt
Game-Res
UV Game-Res
Week 4: Bake
Texture
Lighting