Thursday 13 June 2024

Portfolio 2 Schedule



Week 1: Reference gathering, model proxy, light Unreal scene

Week 2: Model High-Res in Maya then bring it into Z-Brush

Week 3: Model Game-Res and UV Game-Res and Bake High-Res on Game-Res

Week 4: Texture model and fix lighting in Unreal



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Portfolio 2 Sci-Fi Gun Maya High-Res

 Unreal: Arnold:                                                                                Reference: