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Monday 19 February 2024
Hard Surface Modeling Part 03
WIP Substance Textures:
Substance Bake:
Wireframe
:
UVS:
Reference:
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Portfolio 2 Sci-Fi Gun Maya High-Res
Unreal: Arnold: Reference:
High Res ZBrush Meshing
Use Of Basic Shapes
Jigglypuff
Use Of Value and Contrast
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